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SESSION 01: TRAINER'S NOTES.
LIGHTS, CAMERAS, SIGNIFIERS.
(AN INTRODUCTION TO SEMIOTICS.)
Objective:
· A warm up exercise
for the group.
· An introduction
to Semiotics.
This will act as a warm-up exercise for the group, whether they
know each other, or not. Provide a short introduction around the
idea that each media production is a mystery story, a coded message.
Once we break the code, the mystery is solved, we
can begin a fuller interpretation of the production. This is a
semiotic approach. You can use some of the information in the
Handout for your introduction
How to proceed:
(1) Have a bundle of cards with concepts on them (e.g. Secret
Agent, Wisdom, a Space Movie etc.) one per card. Each participant
selects one card at random. Participants then pair off for discussion
and collaboration. This provides an opportunity for people to
get to know each other.
(2) The participants, acting as director of a movie or television
show, write down at least three signifiers to indicate to
the audience the message they wish to convey. (In the case of
the Space Movie: a ray gun, a bug-eyed monster and a space suit,
etc.)
(3) Each pair can confer and advise each other as they identify
their signifiers, which are codes, or clues that the viewer must
break in order to understand the message.
(4) Give ten minute for this exercise. Group then re-assembles
and each person reads their signifiers and sees who can guess
the concept. A general discussion can then ensue in relation to
the idea of signifiers in the media.
A hand out will be supplied to elaborate on the concept of signifiers
in the media.
Materials:
Cue cards with subject and space for three clues.
Exercise sheets to be handed to participants.
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